內容簡介
布魯剋希爾編著的《計算機科學概論(第11版)》是計算機科學概論課程的經典教材,全書對計算機科學做瞭百科全書式的精彩闡述,充分展現瞭計算機科學的曆史背景、發展曆程和新的技術趨勢。本書首先介紹的是信息編碼及計算機體係結構的基本原理(第1章和第2章),進而講述操作係統(第3章)和組網及因特網(第4章),接著探討瞭算法、程序設計語言及軟件工程(第5章至第7章),然後討論數據抽象和數據庫(第8章和第9章)方麵的問題,第10章通過圖形學講述計算機技術的一些主要應用,第11章涉及人工智能,第12章通過對計算理論的介紹來結束全書。本書在內容編排上由具體到抽象逐步推進,很適閤教學安排,每一個主題自然而然地引導齣下一個主題。此外,書中還包含大量的圖、錶和示例,有助於讀者對知識的瞭解與把握。《計算機科學概論(第11版)》適閤用作高等院校計算機以及相關專業本科生的教材。
目錄
目 錄 Chapter 0 Introduction 1 0.1 The Role of Algorithms 2 0.2 The History of Computing 4 0.3 The Science of Algorithms 10 0.4 Abstraction 11 0.5 An Outline of Our Study 12 0.6 Social Repercussions 13 Chapter 1 Data Storage 19 1.1 Bits and Their Storage 20 1.2 Main Memory 26 1.3 Mass Storage 29 1.4 Representing Information as Bit Patterns 35 *1.5 The Binary System 42 *1.6 Storing Integers 47 *1.7 Storing Fractions 53 *1.8 Data Compression 58 *1.9 Communication Errors 63 Chapter 2 Data Manipulation 73 2.1 Computer Architecture 74 2.2 Machine Language 77 2.3 Program Execution 83 *2.4 Arithmetic/Logic Instructions 90 *2.5 Communicating with Other Devices 94 *2.6 Other Architectures 100 Chapter 3 Operating Systems 109 3.1 The History of Operating Systems 110 3.2 Operating System Architecture 114 3.3 Coordinating the Machine’s Activities 122 *3.4 Handling Competition Among Processes 125 3.5 Security 130 Chapter 4 Networking and the Internet 139 4.1 Network Fundamentals 140 4.2 The Internet 149 4.3 The World Wide Web 158 *4.4 Internet Protocols 167 4.5 Security 173 Chapter 5 Algorithms 187 5.1 The Concept of an Algorithm 188 5.2 Algorithm Representation 191 5.3 Algorithm Discovery 198 5.4 Iterative Structures 204 5.5 Recursive Structures 214 5.6 Efficiency and Correctness 222 Chapter 6 Programming Languages 239 6.1 Historical Perspective 240 6.2 Traditional Programming Concepts 248 6.3 Procedural Units 260 6.4 Language Implementation 268 6.5 Object-Oriented Programming 276 *6.6 Programming Concurrent Activities 283 *6.7 Declarative Programming 286 Chapter 7 Software Engineering 299 7.1 The Software Engineering Discipline 300 7.2 The Software Life Cycle 302 7.3 Software Engineering Methodologies 306 7.4 Modularity 308 7.5 Tools of the Trade 316 7.6 Quality Assurance 324 7.7 Documentation 328 7.8 The Human-Machine Interface 329 7.9 Software Ownership and Liability 332 Chapter 8 Data Abstractions 341 8.1 Basic Data Structures 342 8.2 Related Concepts 345 8.3 Implementing Data Structures 348 8.4 A Short Case Study 362 8.5 Customized Data Types 367 *8.6 Classes and Objects 371 *8.7 Pointers in Machine Language 372 Chapter 9 Database Systems 383 9.1 Database Fundamentals 384 9.2 The Relational Model 389 *9.3 Object-Oriented Databases 400 *9.4 Maintaining Database Integrity 402 *9.5 Traditional File Structures 406 9.6 Data Mining 414 9.7 Social Impact of Database Technology 416 Chapter 10 Computer Graphics 425 10.1 The Scope of Computer Graphics 426 10.2 Overview of 3D Graphics 428 10.3 Modeling 430 10.4 Rendering 439 *10.5 Dealing with Global Lighting 449 10.6 Animation 452 Chapter 11 Artificial Intelligence 461 11.1 Intelligence and Machines 462 11.2 Perception 467 11.3 Reasoning 473 11.4 Additional Areas of Research 484 11.5 Artificial Neural Networks 489 11.6 Robotics 497 11.7 Considering the Consequences 500 Chapter 12 Theory of Computation 509 12.1 Functions and Their Computation 510 12.2 Turing Machines 512 12.3 Universal Programming Languages 516 12.4 A Noncomputable Function 522 12.5 Complexity of Problems 527 *12.6 Public-Key Cryptography 536 Appendixes 545 A ASCII 547 B Circuits to Manipulate Two's Complement Representations 548 C A Simple Machine Language 551 D High-Level Programming Languages 553 E The Equivalence of Iterative and Recursive Structures 555 F Answers to Questions & Exercises 557 Index 597
前言/序言
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