The Elements of User Experience

The Elements of User Experience pdf epub mobi txt 电子书 下载 2026

Jesse James Garrett
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具体描述

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved--usability, brand identity, information architecture, interaction design-- creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

用户评价

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##入门读物。UI/UE只看这个当产品经理必然是要被程序猿打一顿的

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##the bible of product design

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##被很多人引用过的书,所以做互联网还是要懂得这些行话

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##9/6-9/13/2022)0. strategy scope structure skeleton surface 依次考虑 1。开篇:一个人因为连锁欠佳的UX迟到。product as functionality&info 2。用户需求&产品目标: What do we want from xx&两者的平衡 3。用Success Metrics,考虑干扰因素 4。客群细分,为客群虚构persona,想想缺德舅的沃尔沃退休教授 5。不用客观词提需求。风格要嬉皮->风格要满足XX对嬉皮的要求 6。Conceptual Model: 用TA常识内的图标/视觉传达,购物车图标 7。用色彩、模式差异引导重点 8。知道问题到底是啥,清楚soln会带来什么问题 9. Brand ID:调性&激发何感情

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##讲得非常清楚 还分享了设计师在实际工作中可能遇到的现实问题 不是单纯的学术派或照本宣科 还是值得反复读 每次都有新理解

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##9/6-9/13/2022)0. strategy scope structure skeleton surface 依次考虑 1。开篇:一个人因为连锁欠佳的UX迟到。product as functionality&info 2。用户需求&产品目标: What do we want from xx&两者的平衡 3。用Success Metrics,考虑干扰因素 4。客群细分,为客群虚构persona,想想缺德舅的沃尔沃退休教授 5。不用客观词提需求。风格要嬉皮->风格要满足XX对嬉皮的要求 6。Conceptual Model: 用TA常识内的图标/视觉传达,购物车图标 7。用色彩、模式差异引导重点 8。知道问题到底是啥,清楚soln会带来什么问题 9. Brand ID:调性&激发何感情

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##新版作者说变化不大,还没看。作者的模型很有意义!但感觉5S要素有些牵强,觉得strategy, scope, structure和surface就够了,skeleton有些多余

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##可以作为入门读物。对于ux来说还是太浅了

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##入门读物。UI/UE只看这个当产品经理必然是要被程序猿打一顿的

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