From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved--usability, brand identity, information architecture, interaction design-- creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.
##入门
评分##新版作者说变化不大,还没看。作者的模型很有意义!但感觉5S要素有些牵强,觉得strategy, scope, structure和surface就够了,skeleton有些多余
评分##写给developer浅显易懂的书,设计师可能觉得会有点浅。
评分##新版作者说变化不大,还没看。作者的模型很有意义!但感觉5S要素有些牵强,觉得strategy, scope, structure和surface就够了,skeleton有些多余
评分##入门读物。UI/UE只看这个当产品经理必然是要被程序猿打一顿的
评分##非常经典的五要素框架,难以想象竟然有人在这么早的时候就把问题想得这么清楚了
评分##入门读物。UI/UE只看这个当产品经理必然是要被程序猿打一顿的
评分##入门
评分##再把英文版的看一下
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